A downloadable game

You are a Forensic Photographer, called in to document a suspected crime scene.

What should have been a routine investigation quickly turns into a nightmare: the front door locks behind you, the lights flicker, and the house begins to change as you explore it.
There is no police outside. No backup.
Only the house… and something moving inside it.

Your only goal is to escape.

To survive, you must carefully explore each room and use your camera to collect evidence.
Some details cannot be seen with the naked eye.
Others exist only through the lens.

The more proof you document, the more the house reacts to your presence.

 GAMEPLAY

  • 3D First-person exploration

  • Atmospheric psychological horror

  • Stealth-focused gameplay

  • Hide, listen, and observe

  • Camera-based investigation mechanics

  • Environmental anomalies and disturbing presences

  • No direct combat

  GOAL

  • Understand what is happening inside the house

  • Avoid whatever is stalking the corridors

  • Collect clues and evidence

  • Find a way out

Not everything can be explained.
Not everything wants to be discovered.

PROJECT STATUS

This is a solo-developed project, currently in active development

I am creating every part of the game myself — from the story and game design to programming, environments, and assets.
I care deeply about making games that are not trivial, with a strong focus on atmosphere and storytelling.

My goal is not just to tell a story, but to let the player live it — to feel present inside the world, uncovering events through exploration, observation, and experience rather than exposition.

The project will evolve from a demo into a complete experience.
The final version of the game will be a paid release.

Development updates, screenshots, and progress notes will be shared on this page.

Thank you for supporting thoughtful, story-driven solo development.





Development log

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